namespace EternitySolver.Core
{
    public class TileSpecification
    {
        public int? Top { get; set; }
        public int? Right { get; set; }
        public int? Bottom { get; set; }
        public int? Left { get; set; }
        public TileSpecification() : this(null, null, null, null) { }
        public TileSpecification(int? top, int? right, int? bottom, int? left)
        {
            Top = top;
            Right = right;
            Bottom = bottom;
            Left = left;
        }
    }
}